| A trigger strategy is
a class of strategies employed in a repeated
non-cooperative game. A player utilizing a trigger
strategy initially cooperates but punishes the opponent
if a certain level of defection (i.e., the trigger) is
observed. The level of punishment and the sensitivity of
the trigger vary with different trigger strategies.
Trigger
strategies
-
Tit for Tat (the punishment continues as long as
the other player defects)
-
Tit for Two Tats (a more forgiving variant of
tit for tat)
-
Grim trigger (the punishment continues
indefinitely after the other player defects just
once)
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